Komatsu started her career not in anime but in games. “The company I worked for quite some time ago was a game company. I ...
Dungeons and Dragons 2024's final core rulebook remaster, the Monster Manual, has to get one crucial aspect of the game just ...
SEES in Persona 3 Reload offered a different party dynamic than the series is used to, and Persona 6 may be able to learn ...
The Elder Scrolls 6 can make its dungeons much more replayable by taking a new approach to designing them compared to ...
World of Warcraft: The War Within is going full Goblin mode for its next major update, taking players to the city of ...
The new 5.5E Dungeon Master's Guide released today, giving DMs everywhere a whole new book to throw at players. How does it ...
Now Wizards is making yet another attempt at revitalizing the D&D brand with a revised, updated, and expanded 5th edition ...
CGMagazine sat down with Game Director of Dungeons & Dragons at Lucca Comics & Games to discuss all things D&D and Wizards of ...
Dungeon crawling has long been associated with fantasy RPGs in both video and board games for decades. These games have heroes who navigate a labyrinth environment, or dungeon, battling various ...
The team behind the new D&D Dungeon Master's Guide 2024 knows that ... were scattered all over the book," explains senior D&D game designer James Wyatt when we catch up about the new rulebook.
That’s why it should be considered a dungeon even though it’s not that elaborate in design. It does what it needs to do, teach players about mechanics and exploration, and that’s good enough.
“It’s authentically grown out of the soil of our games.” Crawford describes Wizards’ design philosophy as “play first”, saying “we are DMs for DMs, creating materials for other Dungeon Masters”.